Real Time Strategy
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Category definition : Requires real-time strategic decision-making, where players manage resources, build bases, and command units to achieve victory in battles.
Rise and Fall: Civilizations at War
10 Hours 23 Minutes
| Developers | Stainless Steel Studios |
|---|---|
| Publishers | Midway Games |
| Release date | 12 May, 2006 |
| RAM | 512 MB |
| Storage | 3 GB |
Rise and Fall: Civilizations at War tells an epic story set in the ancient world, where powerful empires clash for dominance and glory. The game follows two main campaigns, beginning with Alexander the Great’s rise from an inexperienced prince to a legendary conqueror as he battles rebels and the Persian forces threatening his rule. Along his journey, he faces betrayal, captures mythical power, and proves himself worthy of his empire. The second campaign shifts to Cleopatra, who fights fiercely to defend Egypt against the invading Roman armies led by Octavian. With the help of allies like Mark Antony, she wages desperate battles to reclaim her land and defeat internal traitors. Both stories highlight leadership, ambition, and sacrifice in times of war. Players experience these events not only as strategists but also as heroes fighting on the front lines. The narrative blends history with dramatic storytelling and intense battles. In the end, it portrays the rise of great leaders and the inevitable cost of their struggles for power.