Gray Matter Studios

ⵣⵔⵉ ⴽⵓⵍ ⵉⴳⵉ ⵉⵏⵖⵎⴰⵙⴻⵏ ⵉ ⵢⴻⴷⴷⴰ ⵙ Gray Matter Studios ⴰⴽⴽⴻⴷ ⵉⵙⵎⵓⵙⵙⴰⵏ ⵉⵎⵇⵇⵓⵔⴰⵏⴻⵏ, ⵉⵣⵡⴰⵍ ⵉⵎⴻⵇⵇⵔⴰⵏⴻⵏ, ⵜⴰⵙⵏⵉⵍⵜ ⴷ ⵢⵉⵙⴻⵏⴼⴰⵍⴻⵏ ⵉⵛⵓⴷⴷⴻⵏ. ⴰⵙⴻⴱⵜⴻⵔ-ⴰ ⵉⵜⵜⴰⴽ-ⴷ ⴰⵙⴽⴰⵏ ⵓⵎⵎⴰⵙ ⵏ ⵓⴽⴰⵜⴰⵍⵓⴳ ⵏ ⵡⵓⵔⴰⵔⴻⵏ, ⴰⴷ ⵉⵙⵙⵉⵏ ⴰⵣⵎⴰⵣ ⵏ ⵜⵓⴼⴼⵖⴰ, ⵓ ⴰⴷ ⵜⵙⵍⵉⴹ ⴰⵎⴰⵣⵣⵡⴻⵔ ⵏ ⵡⵓⵔⴰⵔⴻⵏ ⵉ ⴷ-ⵢⴻⴷⴷⴰ ⵙ Gray Matter Studios.




ⵉⵙⵎⴰⵡⴻⵏ ⵉⵣⵡⴰⵔⴰ

Xatrix Entertainment, Inc.




ⵜⵉⵣⵡⴰⵏ ⵉⵎⴰⵍⴰⵍⵏ

Gray Matter Interactive

GMI Studios




ⵉⵙⵎ ⵉⵜⵜⵡⴰⵙⵙⵏⴻⵏGray Matter Interactive Studios, Inc.
ⵉⵙⵎ ⵓⵏⵚⵉⴱGray Matter Studios
ⴰⴷⵔⵉⵙ(Los Angeles, California)
ⵉⵜⵜⵓⵙⵙⵓⴼⵖ( )
ⵜⴰⴳⴳⴰⵢⵜ ⴰⵎⵙⴰⵏⴼⵍ
ⵜⵓⵔⵉⵏ1
ⴰⴷⴷⴰⴷ ⵓⵔ ⵉⵔⵎⵉⴷ
ⴰⵣⵎⵣ ⵏ ⵓⵎⴷⴰⵍ( )
ⵜⵉⵎⵉⵜⴰⵔ ⵏ ⵓⵎⴷⴰⵍⵉⵎⵣⵔⵉ ( ⵉⵎⵣⵔⵉ ⴷ ⵜⴰⵔⵎⵉⵜ ⵏⵏⵉⴹ ⵏⵖ ⴰⵙⵏⵙⵓ ⵏⵏⵉⴹ )
ⵜⴰⵣⵎⵉⵍⵜ ⵏ ⵜⵙⵏⵙⵉⵔⵜ

Acquired outright by Activision in January 2002 after initially being 40% owned. In 2005 the studio ceased to exist as an independent entity when its staff and operations were merged into Treyarch.



ⵉⵙⵓⵜⵜⵉⵢⵏ ⵏ ⵓⵙⴽⵔⴰⵢ ⵏⵏⵉ

ⵙⵙⵏⴼⵍ ⴰⵙⵎⵎⵉⴹ