EA Pacific

ⵣⵔⵉ ⴽⵓⵍ ⵉⴳⵉ ⵉⵏⵖⵎⴰⵙⴻⵏ ⵉ ⵢⴻⴷⴷⴰ ⵙ EA Pacific ⴰⴽⴽⴻⴷ ⵉⵙⵎⵓⵙⵙⴰⵏ ⵉⵎⵇⵇⵓⵔⴰⵏⴻⵏ, ⵉⵣⵡⴰⵍ ⵉⵎⴻⵇⵇⵔⴰⵏⴻⵏ, ⵜⴰⵙⵏⵉⵍⵜ ⴷ ⵢⵉⵙⴻⵏⴼⴰⵍⴻⵏ ⵉⵛⵓⴷⴷⴻⵏ. ⴰⵙⴻⴱⵜⴻⵔ-ⴰ ⵉⵜⵜⴰⴽ-ⴷ ⴰⵙⴽⴰⵏ ⵓⵎⵎⴰⵙ ⵏ ⵓⴽⴰⵜⴰⵍⵓⴳ ⵏ ⵡⵓⵔⴰⵔⴻⵏ, ⴰⴷ ⵉⵙⵙⵉⵏ ⴰⵣⵎⴰⵣ ⵏ ⵜⵓⴼⴼⵖⴰ, ⵓ ⴰⴷ ⵜⵙⵍⵉⴹ ⴰⵎⴰⵣⵣⵡⴻⵔ ⵏ ⵡⵓⵔⴰⵔⴻⵏ ⵉ ⴷ-ⵢⴻⴷⴷⴰ ⵙ EA Pacific.




ⵉⵙⵎⴰⵡⴻⵏ ⵉⵣⵡⴰⵔⴰ

Burst Studios (1995-1998)

Westwood Pacific (1998-2002)




ⵜⵉⵣⵡⴰⵏ ⵉⵎⴰⵍⴰⵍⵏ

Burst

EA Irvine




ⵉⵙⵎ ⵉⵜⵜⵡⴰⵙⵙⵏⴻⵏEA Pacific
ⵉⵙⵎ ⵓⵏⵚⵉⴱEA Pacific
ⴰⴷⵔⵉⵙ(Irvine)
ⵉⵜⵜⵓⵙⵙⵓⴼⵖ( )
ⵜⴰⴳⴳⴰⵢⵜ ⴰⵎⵙⴰⵏⴼⵍ
ⵜⵓⵔⵉⵏ2
ⵜⴰⵙⴰⵔⵓⵜ ⵜⴰⵎⴰⵣⵡⴰⵔⵓⵜElectronic Arts
ⴰⴷⴷⴰⴷ ⵓⵔ ⵉⵔⵎⵉⴷ
ⴰⵣⵎⵣ ⵏ ⵓⵎⴷⴰⵍ( )
ⵜⵉⵎⵉⵜⴰⵔ ⵏ ⵓⵎⴷⴰⵍⵉⵎⵣⵔⵉ ( ⵉⵎⵣⵔⵉ ⴷ ⵜⴰⵔⵎⵉⵜ ⵏⵏⵉⴹ ⵏⵖ ⴰⵙⵏⵙⵓ ⵏⵏⵉⴹ )
ⵜⴰⵣⵎⵉⵍⵜ ⵏ ⵜⵙⵏⵙⵉⵔⵜ

The studio was dissolved immediately following the development of Command & Conquer: Generals. Its infrastructure, assets, and personnel were consolidated directly into EA Los Angeles (EALA) to serve as their core RTS team.



ⵉⵙⵓⵜⵜⵉⵢⵏ ⵏ ⵓⵙⴽⵔⴰⵢ ⵏⵏⵉ

ⵙⵙⵏⴼⵍ ⴰⵙⵎⵎⵉⴹ