EA Pacific
ⵣⵔⵉ ⴽⵓⵍ ⵉⴳⵉ ⵉⵏⵖⵎⴰⵙⴻⵏ ⵉ ⵢⴻⴷⴷⴰ ⵙ EA Pacific ⴰⴽⴽⴻⴷ ⵉⵙⵎⵓⵙⵙⴰⵏ ⵉⵎⵇⵇⵓⵔⴰⵏⴻⵏ, ⵉⵣⵡⴰⵍ ⵉⵎⴻⵇⵇⵔⴰⵏⴻⵏ, ⵜⴰⵙⵏⵉⵍⵜ ⴷ ⵢⵉⵙⴻⵏⴼⴰⵍⴻⵏ ⵉⵛⵓⴷⴷⴻⵏ. ⴰⵙⴻⴱⵜⴻⵔ-ⴰ ⵉⵜⵜⴰⴽ-ⴷ ⴰⵙⴽⴰⵏ ⵓⵎⵎⴰⵙ ⵏ ⵓⴽⴰⵜⴰⵍⵓⴳ ⵏ ⵡⵓⵔⴰⵔⴻⵏ, ⴰⴷ ⵉⵙⵙⵉⵏ ⴰⵣⵎⴰⵣ ⵏ ⵜⵓⴼⴼⵖⴰ, ⵓ ⴰⴷ ⵜⵙⵍⵉⴹ ⴰⵎⴰⵣⵣⵡⴻⵔ ⵏ ⵡⵓⵔⴰⵔⴻⵏ ⵉ ⴷ-ⵢⴻⴷⴷⴰ ⵙ EA Pacific.
Burst Studios (1995-1998) |
Westwood Pacific (1998-2002) |
Burst |
EA Irvine |
| ⵉⵙⵎ ⵉⵜⵜⵡⴰⵙⵙⵏⴻⵏ | EA Pacific |
| ⵉⵙⵎ ⵓⵏⵚⵉⴱ | EA Pacific |
| ⴰⴷⵔⵉⵙ | (Irvine) |
| ⵉⵜⵜⵓⵙⵙⵓⴼⵖ | ( ) |
| ⵜⴰⴳⴳⴰⵢⵜ | ⴰⵎⵙⴰⵏⴼⵍ |
| ⵜⵓⵔⵉⵏ | 2 |
| ⵜⴰⵙⴰⵔⵓⵜ ⵜⴰⵎⴰⵣⵡⴰⵔⵓⵜ | Electronic Arts |
| ⴰⴷⴷⴰⴷ | ⵓⵔ ⵉⵔⵎⵉⴷ |
| ⴰⵣⵎⵣ ⵏ ⵓⵎⴷⴰⵍ | ( ) |
| ⵜⵉⵎⵉⵜⴰⵔ ⵏ ⵓⵎⴷⴰⵍ | ⵉⵎⵣⵔⵉ ( ⵉⵎⵣⵔⵉ ⴷ ⵜⴰⵔⵎⵉⵜ ⵏⵏⵉⴹ ⵏⵖ ⴰⵙⵏⵙⵓ ⵏⵏⵉⴹ ) |
| ⵜⴰⵣⵎⵉⵍⵜ ⵏ ⵜⵙⵏⵙⵉⵔⵜ | The studio was dissolved immediately following the development of Command & Conquer: Generals. Its infrastructure, assets, and personnel were consolidated directly into EA Los Angeles (EALA) to serve as their core RTS team. |